Well there is something about Simulation and graphics .. Developers usually think of graphics very poorly compare to other genres of gaming.. i will say that the graphics concepts on simulation is quite poor and a huge portion of the staff is used for coding.. In many occasions the codes is a little bit old or not optimized .
The graphics start early on the concept of a sim but the goodies come at the end alas.. Oleg did the same .. with multicores and multi GPU use.. I wish they could develop with Graphics performance in mind as much as coding physics and mecanics... from start..
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