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Old 09-07-2011, 10:55 PM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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Absolutely fantastic. That's exactly the "under the hood" features i was referring to.

Up till now the map had to populated via the FMB and depending on MP mode (coop or DF), the missions were either completely free form ad hoc sorties to some predefined targets in DF mode or completely predetermined sorties also made in the FMB in the case of coop mode.

Currently we see that it's possible for the map to be populated by scripts that spawn AI ground units in a dynamic sandbox environment.

Within a year of this game's release (and it's not that far away, we're 6 months in already) we might very well be able to plan our own sorties from within the server lobby to fly in such an environment.

You return from a fighter sweep sortie and spot enemy movement on the ground? Mark the location on your map and upload it to your team. Another player sees that and throws down some waypoints to fly a photo reccon sortie. Assuming he returns home safely, a script with a time delay function produces a black and white screenshot that can be annotated via a custom menu. The player marks targets and compass points on the photo, attaches it as a slide to a map marked with the last known location of the enemy ground units and uploads it to his team again.

Another player decides to fly an attack on that target, he draws up his waypoints, selects a loadout and spawns an aircraft group inviting other players to fly with him, if nobody does then the AI will fly with him. Of course aircraft are not unlimited, each base has a supply of total aircraft, usable aircraft, aircraft in the maintenance hangar, as well as ammo stores and fuel supplies, all replenished via AI ground columns, trains, transport planes, etc...if the supplies get attacked and destroyed on the way to the airfield you might not be able to use everything.

But let's assume there is enough aircraft and supplies and enough players. So, they get invited to fly that raid, they spawn inside the previously AI aircraft and go fly. Then, the results of the sortie are tracked server side and this also influences supplies or frontline movement for the defending team. And so on...

Fantasy? It was and still is, but i'm not sure it will be for much longer

That's exactly the kind of stuff that can make this sim great in the long run and why it was worth it weathering through the initial storm of a rocky release and bugs.
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