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Old 09-07-2011, 07:01 PM
Helios Helios is offline
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Join Date: Jul 2011
Posts: 116
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Thanks for the thoughts, Vulture. How many units would you think you'd need to warrant using the whip and dagger? Just the Elven girls?

And what do you think of item sets--pointless given how much you have to equip for the bonus? I'd love to get the Knight set for the human playthrough (plus I was thinking of Iron Fist so I'd have an insane amount of troops), but devoting five pieces of equipment to get the bonus doesn't seem as good as just equipping the best equips. What do you think? Maybe viable early-mid-game, then ditch it? I imagine it would be hard to keep the Bow equipped for the Elves for very long, even if I carried both Elves and Hunters along. Combined with Neoka, there's no way to even use the whip and dagger with that set.

Noted on the Ents. I hate units I can't heal/ress unless I absolutely have to use them: Royal Thorn + Blackthorn Crown.

I should probably just junk the idea of the archers and the "Outcasts". Like you say, there's no way to keep the enemy from reaching the archers, and the outcasts will get slaughtered worse than the Dwarves. If I did try them, I'd probably end up trying to max Int as a Mage and Fire Rain everything to death since I couldn't stop the hordes from reaching my units. And if I end up doing that, the troops I choose wouldn't really matter that much then, so what's the point? I was just trying to come up with ways to make the Archer set and Mirabella usable for once. I'll probably be too bored by the time I get that far down the list and want to give AP a whirl.

Sounds like a Paladin would be best for the Dwarves. The more I've looked into the weapons I thought were good for them, the less I realize that they are good. The axe of Craig the Destroyer is useless due to how few units it affects.

If I scrap the Outcasts, then I would just lump in Sea Dogs and Marauders with the humans, despite the morale penalty from the latter. I had been thinking of the humans game as "King Mark's Army", but it's probably for the best to lump these units in together.

Thinking all this over, I may trying using that "Ultimate Hero" mod that lets a Paladin get Iron Fist (to actually make use of the skill) for a human army. I may mod the wives a little myself to make Gerda actually hold a weapon, too. I'm not sure. I don't want to break the game too much, but I want to try different approaches with armies, sets, classes, and wives.

Also, is there a way to keep Vampires/Ancients in bat form so that they start a battle in that form? I really miss that initiative point for the first round.
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