I'll have to disagree with Oleg killing CFS3. The M$ 'bean counters' killed CFS3 by forcing it's release before the developers were finished with it. Buggy online code was the worst, and without a decent 'online experience' it was doomed to failure. As for the physics engine, FM and DM modeling, it's still ahead of IL2. The AVHISTORY guys have made FM/DM models that will make you throw rocks at what "The Great and Mighty" Oleg has put into IL2.
Yes, IL2 does do some things better that CFS3 did, but, if CFS3 would have been at the same level of development as CFS1 was when it was released, IL2 would have just been a footnote in the history of combat flight sims.
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