Quote:
Originally Posted by uf_josse
Saddly, it isn't necessary to have the sound mod to perform this kind of cheat.... Qtim's available tools (available since long time) are enough...
Anyone can access java classes with Qtim's tools can very easily tweak weapons...... it is not so new.
AAA and Wasy are probably for nothing in this case.
Weapons or FM swapping are very saddly 2 of the most easier things to modify.
What is really hard is to make a good and accurate tweaking.... but the thing seen in your tracks is easy to done..... too much easy for everyone has bad intentions.
I effectively try to tweak some weapons for more accuracy (like Breda or 13.2 browning for IAR 81A) i don't agree at all with use of widly exagerated weapons.
Not my way. I never diffuse tools or method how to do that.
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that is a nice principle to work under, but sadly what will ruine the online world is people using the exact same method but to make exagerated superman weapons, and there is no way to stop them or detect them.
btw how do you know you are making it more realistic and accurate ? for example with fixing the ".50 cal problem" (where many people for a long time have complained it isnt as effective as it should be), do you only look for errors in the il2 code, or use % increase in weapons damage rate ?
and one unwanted side effect, even if the hack is used to fix errors with the best intentions, the problem is still that people can use those "fixes" to fly online on full real servers with checksum 2 enabled, and they are not prevented from joining, and other users are using a less effective ammunition even if it is the same loadout