Quote:
Originally Posted by whoarmongar
I am so impressed that you guys are prepared to spend so much time and effort in trying to understand this quirky tempramental unforgiving unreliable awkward old bird.
If only the devs had spent half the time and dedication you guys have on flight testing this aircraft, then maybe we would have had something that would have been worth flying.
Perhaps better still they should have spent the time making the wellington a flyable model.
This "harder is better" mentality that infests CloD is very frustrating. I do like extra complexity and am perfectly happy messing with rads, oilcoolers, carb heat, prop pitch and boost, but I cannot abide engines that overheat just trying to taxi TO the runway, prop pitch and mix levers not properly modelled and all the other depressing little faults that keep coming to light.
Please answer me this question honestly guys. Has ANYONE taken off from England fully loaded arrived over target and bombed on target in the face off flak and enemy aircraft and got back home landed safe with full real settings CEM ?
Personally I cant hit a target smaller than say Calais or even perhaps Paris and the thought of a Me110 being within 50km of me is rather daunting to say the least.
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I'm not familiar with the bombsight yet so i was bombing on the AI leader's command but yes, i made a very simple mission in the FMB doing exactly that. Last time i flew it two days ago i got hit by flak over the target, got an oil and fuel leak on the no2 engine and my pitch controls failed on the no1 engine.
Took a bit of coaxing and trimming after the initial evasive maneuvers and loss of speed so i was left a bit behind, but i still managed to catch up to the rest of the flight mid-channel and made a no fuss landing.
Two things to keep in mind:
1) Don't use more than 60% fuel, you don't need it. (60% is about the limit of the inboard tanks, plus a bit on the outboard ones).
2) The Mk.V's pilot's handbook (which uses the same engines) advises carb heat usage above a a few thousand feet (it's in the checklists i posted).
They said they are reworking some of the physics for the next patch, so maybe the taxi will become easier. What usually happens with heavier aircraft is that they need an initial burst of power to start rolling, but after that it's easy to keep them going while almost on idle, maybe we'll get a similar ground handling correction in the FM.