View Single Post
  #3  
Old 08-26-2011, 03:12 PM
ShuiMienLung ShuiMienLung is offline
Approved Member
 
Join Date: Dec 2010
Posts: 46
Default

As additional refinements to some of those strategies:
- My recollection is that Transmute only gives +1 mana from summoned stacks (thorns, friendly gremlins, et cetera), so that could be a very time-consuming way to increase your mana.
+ Having a demonic or undead item suppression is a MUCH better way to do infinite loops since you can get +1 (or 2 or 3, if you have more ranks in the Mind skill) just for attacking an undead or demonic stack, as well as mana from Transmute for killing it.
+ If you have few enough red dragons and enough thorns in stacks to survive/can cast Fireballs that are weak enough, you can do end-of-turn Mana Spring on one thorn, breathe with the dragons, and beginning of turn Mana Spring the next turn to get +10 mana from burning thorns (five from each of two stacks for however long the spring-with-burning lasts);
+ Remember to Phantom your Paladins, so that the Phantom can resurrect dead (possibly Sacrificed?) Paladins themselves. When the Paladins are back up to nearly-full, you can let the last of the Phantoms die (maybe send them out to wait-before-fighting the last enemy stack you're keeping around?) and use the Paladins' own single-shot resurrect at that point.
- Be cautious with the Black Knights (and demons & executioners, and griffins & royals) that you do not move them TOO close to the enemy stacks; you need one to be kept alive (at the end of turn 1) so that there IS a turn 2, in which to have the Eviln take effect on the Knight.
Reply With Quote