Good poast RatSack. Who knows how many Offline players besides yourself did not learn about supporting websites while Online players(*) would learn very quickly, by definition.
(*) Say a family has a brother and sister who play FB Offline, and one day Pa sets up a LAN for them. They would now be "online" players or at least "multiplay" but still offline from the larger online world and may never find out about it all. This of course is an interesting but purely theoretical counter-example that is probably safely ignored.
robtek::
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I would like it the way it is right now: buy the game, pay for substantial upgrades and
leave the online play for donated servers.
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Yes, a donated server is a volunteer Pay-to-Play server, which in this sim share the restrictions and limits on immersive features of the "free" servers in the attempt to prevent social cheating behavior through computer coding.
Bear::
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When I started simming highspeed was the exception... today it is the rule and dialup is the exception.
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In Ussia perhaps. The growing number of people in the rest of the world who are gaining access to game-worthy computers for the first time may not have the new Ussian standards of high speed internets. So we are back to where we started. No matter the numbers made up by anybody here -- if its 50% Offline and 50% Online, they would then have to be willing to share the sim equally, provided the developer is willing to allow them to share.