Sry for double post, i wanted to split my question post form this. Just wanted to add my thoughts about some features in this extreme change to red sands.
Great idea to implement old ideas in new mode and gj for it.
But some things i think are to much change :
1) no morale penalty for mixed races
2) hero lvlup to much runes, i like +1 rage/mana but i think it`s enough just to remove less runes from 50+ lvl`s. I know this is much harder to play since 300% difficulty in impossible mode but who want to play imposs runes wont mean that much
3) red sands exp system max dmg +5, max health +45 . . . dmg and health to what ? i dont get it what you changed here, just asking because i`m not sure what you changed with this.
4) you changed some spells so i figured you`ll be able to add berserk to undead also.
5) as for changed unit stats ... some are nice but some are to much, but that is my thinking.
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