It's worth bearing in mind in this debate that historically Maddox games has always come down firmly on the side of scripted events.
There was an attempt at dynamic mission generation, the infamous Dgen, but it withered on the vine through lack of support; and the project developer has said numerous times he's in favour of scripted missions over dynamic as otherwise there's a risk that the wrong people could win.
Off line, I've always found the Maddox series lifeless and sterile. I've tried to get into offline flying over the years, but it never really worked for me.
And that's the biggest surprise with ROF for me: I spend at least 80% of my time offline in the wonderful dynamic career mode.
I might not agree with all the OP's points, but I think he's moving in a more fruitful direction an IL-2 stripped of most of it's features with merely a graphics boost to paper over the gaps (not counting the trees, but then again with no collision model they don't count anyway).
The Ngen generator was a simply fantastic idea, but, like Dgen, it died through lack of support.
there's rumours that ROF's career mode may be expanded to an analogue of Ngen, that's to say, a dynamicaly generated online career mode for multiplayer.
I hope it happens, I'll be one happy bunny if it does. The game play is much more important to me than the game shape, whether it's a 56RFC SE5a or a 56RAF Hurri, the game content inspires me more than the game artefact.
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