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Old 08-19-2011, 11:05 AM
smoki smoki is offline
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Quote:
Originally Posted by cheesehawk View Post
I don't believe there was voice work, but he had new art, intro movies, and lots of other fluff. If you still play 1946 at all, I definitely recommend trying all his campaigns. Legion Kondor is especially nice, as you start in a trainer (you are still training when his story starts), gets to a stunt in a Ju-52, then puts you finally into a 109. Excellent story, with a plot twist and revenge mission!
Will do!

Quote:
Originally Posted by No601_Swallow View Post
A couple of great fun story-driven campaigns are "castaways" and "bushpigs" (I think).

As much characterisation as you could wish for (even though you're Australian - but hold your nose and you'll be OK ).

http://www.mission4today.com/index.p...=details&id=29
Thanks.

Quote:
Originally Posted by Danelov View Post
Something like that, although this was just a "little bit" cheesy and corny (look what you did....now I'm hungry).

But something like that. Although I was aiming for something more serious not so "cartoony". Something more in the style of Band of Brothers (I'll assume you've seen or at least heard of it... don't hate on me again for bringing something non-aircraft related ), y'know? Just, not only an intro, but throughout the whole campaign, and essentially between missions, as in their starts and ends, and not always about the way the dogfights start, in fact, not so much often at all (it would get lame pretty fast), but sometimes more about the wider picture of the war, seen, or better said heard (as in what the pilots heard), from the pilots' perspectives. Y'know, I wanna feel like my wingmen are real people.

Quote:
Originally Posted by Rattlehead View Post
I'm not interested in the idea at all.

Firstly, thanks for typing out such a long and well thought-out post. Obviously you have given this a good deal of thought.

For me though, it's not neccessary to have pre-scripted events in a simulator. I'm not at all in favour of it, simply because what makes a simulator like this fun is precisely all the random, unscripted events. I've seen burning planes flash across my windscreen, but they were unscripted events, and all the more exciting because of it.

The thing with pre-scripted events is that it may be fun the first time around, but if you fail the mission and have to try it again, you'll know exactly what to expect, and essentially it becomes a case of trial and error, not neccessarily skill, that wins the day.
If you have to keep trying to achieve success, it quickly becomes boring and feels contrived. Pre-scripted events do work well in some games, but honestly I think they have no place in a simulator.

As to a proper story mode, again I don't think it's neccessary. I can only speak for myself, but I'd rather play a historically accurate campaign or mission, however sometimes boring it may be, rather than one that is specifically designed to make the game more exciting or movie-like.

The problem as I see it in this sense is that sooner or later fantasy is going to creep into the game. In order to make missions ever more exciting, virtual pilots will be tasked on taking on missions that never happened or never would have happened in WW2.

I bought this sim because I wanted to experience, as close as I'll ever get, to flying a combat aircraft in WW2 and experiencing what it's like to keep tabs on manifold pressure, engaging the fuel cock, opening the rads, trimming the plane and other often mundane but important tasks. It's not all about the action but the pure experience of 'flying' these great old warbirds.

Of course the air combat plays a major role, but I want the combat to feel as authentic and realistic as possible.
Pre-scripting the action or trying to make it more movie-like is going to straddle the line between simulator and arcade game, and to me games that try and achieve both often end up achieving neither. For me, it's best to play either an arcade type game or a simulator, depending on what you're looking for.
I honestly couldn't care less about a sweeping, grandiose musical score as I attack a formation of bombers...not in a simulator. I'd be too busy adjusting the convergence of my guns to care.
You're welcome, although I haven't given that much thought to it at all, actually. I had this idea, or desire, sprung up to my mind only a day or two ago, although I did try to make my point come across as clearly as possible. Apparentaly though, I haven't done it as successfully as I wanted.

Quote:
Originally Posted by smoki View Post
Now, the slightly wacky but interesting thing I want to recommend as well, is scripted sequences in dogfighting in the "background". By this I mean, around 30% of the airplanes and dogfights in the air could be scripted to make some cool moments...
As you can see, I did say this was a wacky idea, and at the moment I couldn't find a better word (English after all, isn't my mother tongue), but I meant it more like a far-fetched, quirky idea I just wanted to add to the post, but it wasn't the main part of the idea I wanted to convey.
Also, what I want you guys to understand is that in no way I want the battle to be less of a simulator, or that the mission itself should be scripted so you know each time how it will go, so the dogfight would become boring (I mean, you can't even do that with a flight sim), but just that there should be some neat stuff added to the background on occasion (nothing cheesy), maybe once per mission. Also, I guess I was inclined to the whole scripted business because I wanted the dialogue and these kind of stuff to be done in-engine (after which you regain control of your aircraft) and not as much as a video (other than when it's neccessary such as with people on the ground, mission briefings, and the whole "get to know the pilots" business)

So, I myself understand what i want better, now. It's the story told through a live action medium not just text, preferably in-engine on starts of missions and as videos in between missions. Again, nothing cheesy. I just want to make the feel of being a pilot even stronger. I mean, yes, the manifold pressure, the cowl flaps, the engine temperature, it's all here, but the personal story of a pilot would be a nice additional touch, and something that is as equally important for the whole WWII pilot experience. That's it I guess. I mean, it's just something I'd like to see as an additional part of the game with the already great campaigns.

Edit: Just to point out, I play the game on full realism, so I don't want it to be any bit less of a simulator, just, lets "simulate" some character into it, and those friendlies and enemies.

Last edited by smoki; 08-19-2011 at 11:24 AM.
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