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Old 08-18-2011, 04:22 AM
smoki smoki is offline
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Join Date: Aug 2011
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Interesting... currently exactly at 50% - 50% (whilst I'm typing). It seems this divides the peoples of the board!

First of... oh my... I didn't thought the Call of duty reference would bring on such hate.

Well, the reasons I used it are the following... considering all the Cliffs of Dover CoD abbreviations written all around here, it was kinda the first thing that sprang to mind, and also when I think of "movie like WWII game", Call of Duty 2 is the first game that springs to my mind. Also it's worth mentioning I've played only CoD1 and CoD2, nothing furtherer, so I'm neither dissapointed with, nor burnt on the franchise me self. I've played it only in its golden era. So I have no hard feelings for it. Anyway....

Quote:
Originally Posted by Phazon View Post
I know what you are trying to say. Honestly I don't think MG would be up to the task, they are very good with the technical stuff (as they should be for making flight sims) but they don't have the creative resources to do something like that.
I agree, they c o u l d join with some other team more experienced with it, but if they (IL-2 developers) aren't gonna do it (alone or not), who is?

Which brings me to this:

Quote:
Originally Posted by cheesehawk View Post
I would prefer that these type of things came from the community, as we (the community, not me particularly!) are the better researchers, and inventors. Let the developers concentrate on the technicals, and when the base is good, the community will build the fluff!
Cool and dandy, but there is only much how much the community can do this way. It is actually a good idea, but how much is Sturmovik's code open? Can you truly script in voice work, and some action other than flight paths? (In the end, I only ask for the ability for the users to build in this sort of thing if nothing else, the community can handle it if its really what's wanted. It's really not that hard for the developers to make it at least more modable - not just adding models, but scripting, code...)

Quote:
Originally Posted by cheesehawk View Post
Perhaps a reference to the excellent Luftwaffe Pilot campaigns by FlatSpinMan, where you took on the persona of Willi Jederman, would have been a better example.
As I've said, I've never explored the community, one of the reasons being 1946 is already very much full of content, so I've never tried this. I assume it's mainly just stuff made with the mission builder. Is there any original art work, voice work put in, or is it just missions?

{I've done some searching and looking and there seems to be a picture of a man running from a bombed sight, but is it gameplay or just for show?}

Quote:
Originally Posted by NedLynch View Post
DCG by all means a superior must, but not a scripted pilots tale where you even would have to fly planes that you normally don't really like to fly.

A truly dynamic campaign is the best fluff a sim like this can have...[snip]
To each he's own I guess. I like a good DC too. Anyway, I'm not saying to ditch the DC with all its splendors, I'm just saying add a "Pilot's Tale" (if nothing else I'm asking for cool cut scenes, damn it! Pilots talking to each other about the war, their personal experience... you get what I mean?). It's not that much new content, maybe a few vids and code... its not gonna deter the DC in any way.

Cheers

smoki out

Last edited by smoki; 08-18-2011 at 04:48 AM.
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