That's what i'd like too, but if we ever do get them modeled to such an extent (which i somehow doubt) it will be a very long time in the making and probably due to the users modding it themselves.
The reasons are very simple, cost vs time: an FSX add-on containing a single aircraft plus the accusim pack (no terrain or other environmental stuff, just that one single aircraft) can cost as much as the entire CoD sim.
At the same time, focusing on just one aircraft at a time lets the A2A developers really dig up everything they can about it and the higher "per unit" price allows them to go to an airfield, pay the fuel and maintenance cost to run someone's engines up and flick through the switches in the cockpit while recording it with audio equipment.
On the other hand, 1C has to fit 12 times the flyables plus quite a few AI units and the terrain engine into a package that costs a similar amount of money and is distributed through middle-men companies that skim a share of the profits.
In other words, if we were paying $200 for a game like CoD then maybe 1C could hire enough people to provide accusim-style flyables for us at a timely fashion.
I'm not against the idea of having parts of civilian flight sims (the weather and systems management elements) and combat sims (the accurate FM/DM) integrated into one package (i was a huge fan of the idea while CoD was still under development), but i think that due to the difference in business models employed it's not very realistic to expect a seamless transition just yet: we currently do have a bit of FSX and IL2 mixed together on a new simulator engine, but not the whole of what both parts can offer.
Let's hope we'll gradually get there as the series progresses