Quote:
Originally Posted by zini4_tha_grunt
Yes, I do. I have fixed it for beta tests of Red Sands 1.4.
There will be a few new arenas, which fans created for our contest. So, stay tuned.
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I've tried to tweak some lua files such as unit_features.lua, special_attack... I dont understand some scripts like:
"Attack.act_belligerent(receiver, 16)"
"Game.GVNumInc("magic_shield_used", 1)"
I've tested the first one and figure out 16 is the code for rabid status. When our troop is rabid, it's just like "auto-fight" function not rabid, but when enemy troop is rabid, it started attack it's ally. I think it's not fair

Do you know how to fix it
Btw, can you list us the differences between Redsands v1.1 and other version. Are there any changes?