Also comming from Brigade E5 to 7.62mmHighCalibre I didn't really notice any game mechanic changes that were harder or slower unless time decelleration was on, which it was on my very first fight so I turned it off in the settings page. Vanilla 7.62 is a little harder than E5 though in my opinion for two reasons. First the enemies in E5 generally appeared in one spot only and so generally came at you from one direction. In E6 some appear in just about each and every entry point so come at you from multiple directions. The best solution is to expand your team from one to 2,3 or even 4 asap, and don't all look in the same direction.
The other thing that made vanilla 7.62mm harder than E5 was the generally poorer mission balence, and initial setups. Missions were either so easy you could just about do them without firing a shot or succeed with pistols only, or, you started the fight 30 paces from 15 plus enemies and got shocked out for the first 2 to 3 seconds and redlined your adrenaline, that by the time you could move nades were comming your way and half the enemy were prone and aiming at you. (Convoy mission I'm looking at you) This Convoy mission in vanilla 7.62 was as far as I got in any play through.
BSM though has changed alot of that. The added missions are better balenced and your team gains more experience faster. The code extraction to switch allies to not turn hostile if they run into your line of fire and get hit, or run to where you just threw a nade and get hit makes the few hard missions much easier, so on the whole I can't agree with you. 7.62 with BSM added is no harder than E5 with Immortal Badass (except where Badass took away your choices).
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