What about this for a business model?
Instead of handing the customer a cow pattie for 50 bucks. Hand us a cow pattie for 10 bucks. Every subsequent patch is another 5 bucks. This would drive the process more quickly, not insult us with trash for hard-earned money, incentivize the developers to deliver. If at any time you want to abandon ship, you are out far less money (for instance if the first patch doesn't deliver what it promises to deliver) and would lead to a lot less feelings of being taken advantage of as a loyal customer from a previous product line?
I find myself in a fascinating postion. When I joined the boards in 2000 with IL-2, I was slagged as a fanboy because I loved it. My argument then was "hey, for 50 bucks you cannot get this many hours of entertainment ANYWHERE in the flight sim world".
Now my argument is "I don't like paying 50 bucks for unfinished, mostly unplayable content. I think that is a bad business model." Now, I'm slagged as a whiner! LOL
I'm having a ten year-span identity crisis!
Last edited by HeavyDelta; 08-12-2011 at 01:42 PM.
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