Here is version 1.1
Changes:
- added dynamic frontmarker creation from ground and naval unit positions
- added "last place online" and "tasks per place enter" columns to stats
- fixed stats html client side sortability
- stats html is automatically sorted by tasks per place enter when opened
- stats html is now standalone, does not require any css or js
- added a servername option for stats html
- increased upload interval to 133 secs and made some minor adjustments to other timings
- ship hulls are now removed
- ai bomber difficulties are all ace (0.99)
- reduced the number of ai bomber to 3 for each side
- mission runs at least 2x faster due to reduced ai bombers and minor tweaks in stat thread
- fixed OnPlaceEnter and OnPlaceLeave script bugs
- "removal of unused planes and ai" script is more stable
- mission is now in dll form for easier integration with other scripts
StbViMission.dll must be in the folder where Launcher.exe is.
You can put the "StbVi.cs" and "StbVi.mis" files anywhere you like and run the mission from there.
If you want to edit the mission further, visual studio solution for the dll is in the second zip.
Please turn on "Cannot Swith Planes" difficulty option when running this mission because Blues can get into He111s by pressing AltF1 but reds cant use Wellingtons.
Btw it seems like game only lets me to load dlls from the folder where Launcher.exe is.
I used "//$reference StbViMission.dll" for import at the top of the script.
"Assembly.LoadFrom" and similar methods work fine but they are useless because i use this dll to define the class type of mission at the top.
If you find a way to include folders with "//$reference" or another way to reference a dll from another folder (without editing an xml or ini, just from inside the mission script) please suggest.