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Old 08-07-2011, 11:33 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Seeker View Post
Thanks for the info.

Mind you, one is pressed to ask:

If you've had to make new graphic and sound engines in the past months, if indeed you CAN make new graphic and sound engines in mere months, just what the hell where the six years of development used for?
Probably for a number of reasons.

For one, the team are working flat out to release these patches, and in the early conceptual stages of the game, work was most likely undertaken at a much more leisurely pace, which is normal.

The early planning of this game must have taken months by itself, before even starting work on the engine.
Numerous meetings to decide what exactly they want to do with a new simulator, what content to include, what campaign to start with, what api to use, which members of the team will be doing what etc. etc.

Then, because of the new CEM, huge amounts of research was undertaken, which can take forever. Doing all the research for the content of this game, to keep it historically accurate, must have been exhaustive and taken up a massive amount of time.

Building the engine must have been another monstrous undertaking, especially with a small development team. Most game developers just don't have the time and money to build a whole new proprietary engine, preferring instead to use an already existing engine, but MG have built their own from scratch, and the graphics and sound are only a tiny portion of the overall engine build. Think of all the insane calculations done by this game...the CEM, all the collision detection, the AI...it goes on and on.

Given the size of the team, and given the fact that this was built from scratch with quite mind-boggling detail, I don't think 5-6 years is really unreasonable.
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