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Old 08-05-2011, 10:23 PM
Mechanist Mechanist is offline
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Join Date: May 2011
Location: Hungary
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Quote:
Originally Posted by phoenix1963 View Post
I struggle to believe the heat capacity was so low that the temps would vary that much. If it were that important and variable, the gauges would be in front of the pilot!
56RAF_phoenix
The heat capacity is totaly believable because of the massive amount of low temperature air around the inner parts or the engine. You just can't compare it with a fully closed hurri engine or others. Also you would get the same if the fluctuation in a G.50.

Also the gauges are in perfect spot for the bombardier to keep a close watch on it. Would be nice if a human bombardier could sit back and help out while you're ferrying. Note that the radiator and trimm controls are nearby aswell.

As for bombing procedures, my observations are the following:

- As mentioned before the bombsight don't work properly, so we have to wait for a fix.

- On the other hand if it were operational it will be very tricky to get a decent hit with just 2 or 4 bombs at higher altitudes.
I have run some tests on bombs dispersion from 3000 and 6000 feet, and they can impact anywhere between 30 to 300 feet (4 bombs).
Basicly the bombsight can only be used to hit a factory site, railway station, port, or an airfield, but it won't be effective if only one blenheim carries out this kind of mission. 9 or 12 would do in vic or diamond formation.

- For three or less blenheims (which occurs mostly in online games) the only way to be effective is to use an attack dive bombing in low altitudes. With this way a flight of blenheims can easily take out columns, trains, parking airplanes, bridges, railway stations, ships, encampments, etc.
Unluckily performing a percise attack dive takes a lot of practise, because there is no instrumental aid for such attack procedure in the blenheims cockpit.
I say you must drop about 1000 bombs to get the hang of it, also if you get the "feeling" when to release the bombs you will able to do it in any other plane aswell. Most of us have this "bombing sence" from il-2 allready and it works fine in CloD too
But here are some advice for the beginers:
- Always line up on your target if it moves or just longer in one direction, like a train, a ship, or a bride.
- Moving targets are best approached from behind, because you decrease the difference of speed between you and your target (easier to hit slower or stationary targets then fast moving ones because you have to calculate an impact point witch is before the target)
- The higher angle you have the closer the bomb will impact to your crosshair\sight. That is the whole point of Stuka like dive bombing, but it requires dive brakes which blenheims doesn't have.
- The lower you release the bomb the preciser your bomb will impact. Just remember that most bombs have to travel certain time in the air before its armed, and you can damage or kill your self with your own bomb. You can use timed detonators, but I won't reccomend them against moving targets. Although 1 or 2 secs might be fine against slow moving lightly armored targets.
- If you have few bombs against a linear-like target wait few milliseconds between releasing them, because you will do more damage against a column or a train, also you improve your direct hit chance on a ship or a bride.
- Choose your loadout wisely if you know the exact target you going to destroy. For example two 500 pounders are great for destroying larger buildings, bridges, or ships, but will do less damage against a 20 car long column, then four 250 pounders. Be aware that the blast damage decreases with the square of distance, so if you are going against a linear-like target choose more lighter bombs the few heavier. In the other hand four 250 pounders will do minimum damage against a concrete bunker or a heavily armoured ship because it doesn't have enough penatrating power, so in that case us heavier or penetrator bombs. Germans have SD bombs which don't blast much but will penetrate armoured or thick targets.

Thats all I can recall, for now...

Last edited by Mechanist; 08-06-2011 at 11:01 AM.
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