IMO it's more of a game fault then a ping fault. There were quite a few people that flew online in the old sim with 56k's and high pings without much difficulty (from 1000's of miles away). I'm sure as things get optimized, especially the MP errors that cause instability, these types of problems will disappear.
It seems the network usage between old IL2 and the new is about the same (bandwidth wise). So I'd hazard a guess that, in due time, this type of situation will be gone. Next time you notice your ping going through the roof, open up the console and I bet you see a streaming set of error messages. These are messages that you'll see as a player. Now just imagine how many are happening in the DOS server window? Ping never mattered that much in the old one, (stable connection did) so I imagine it will be sorted, hopefully in some patches.
|