Thread: COOP play/FMB
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  #44  
Old 08-01-2011, 01:32 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
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Quote:
Originally Posted by 41Sqn_Banks View Post
Ataros

can you ask the Devs to give a small example on how to create a ClientAddIn? This would allow us to create a COOP menu ourself and we wouldn't have to wait for the Devs. I've created a ServerAddIn but have no clue how to create the ClientAddIn and how to pass it to the clients.

If the devs can't provide this information I'd sugguest the ServerAddIn could read the chat log and interact with the users by chat, e.g.

Player: !airGroups
Server: JG27, 41Squadron, ...
Player: !selectGroup 41Squadron
Player !aircrafts
Server: A(SpitfireI), B(SpitfireI), ...
Player: !selectAircraft A
Player: !ready
...
Host: !fly

In which folder can I find the log.txt?
Someone asked this before but devs did not give an answer. Probably they want to include it in next patch. You can write to Geniok http://www.sukhoi.ru/forum/showthrea...3&daysprune=45
and ask him to send you small example of add-in code. He speaks English I think. If he does not, ask Small_Bee http://www.sukhoi.ru/forum/showthrea...5&daysprune=45 IIRC Small_Bee sent his example of client add-in code to Geniok initially.

@ Furbs
No. We considered it a waste of time to wait for squadmates to join a coop session in coop menu. We preferred to wait for everyone in a dogfight session because you can practice some duels or gunnery on dogfight server while waiting for others to get online. And shooting AI is also waste of time in a squad training imho as well as flying to target in coop mode. The idea was to practice teamwork in as many dogfights as possible in a given time. 5-7 minutes per 5vs.5 dogfight was enough.

Everyone has their own preferences and training procedures of cause. Let's hope we have the interface coming in the next patch.
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