Quote:
Originally Posted by 6S.Tamat
The shame is that it seems that the producers didn't understand that the life of the game is wired with the organized wings.
They understood that is very important modder's world, but from the development actions it seems that they didn't follow up the reasoning: the modders are linked in most of cases with squadrons and squadrons need the multiplayer.
The shame is that in CoD the multiplayer is really undeveloped and not organized clearly (starting from coop to the game interface trough all the rest).
The squadrons moreover are like magnets for the newbies, helping and teaching how to fly. We still are doing that on Il2 with alot of peoples and still nobody came to see anything about CoD.
At the end the big problem is that you cannot put on the market a new simulator saying that it has new engine management and there are big bugs on that, saying that there is a good new graphic engine and you cannot put the trees, saying that there is massive multiplayer with 128 people and not even put the coop or let the players able to switch plane just before to be killed...
The people leave the game, start to move the attention to different ones and you loose what is obviouslly called "launch" of the game and not "brake".
I'm sure that someone here will say that it is complaining, but really it is only what i think, and I am very sad for that, with all of my wing friends (we think all that, and I am one of the few that still care to come here to see the news..)
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I agree but I am sure the tide will change.
The lack of content compared to the original il2 was always going to be a problem but we have two of the most used fighters and some of the most used axis bombers in a few months far more ppl and squadrons will have moved over.