Hi, stillborn!
Thanks a lot for your mission again! Just had a quick look at it. Looks fantastic!
I did not see any frontline on the map. I assume it should move depending on tanks progress? Moving frontline gives players incentive to fight harder.
Could you please write a very short briefing for the mission explaining what sides can achieve, e.g. moving frontline, capturing some objectives, etc. I think it is important for players to know what they should concentrate on, e.g. if shooting down bombers or destroying ships helps to move frontline. How AI bombers select targets? I would like to have a short description to post on the forums to attract more players to the servers running this mission.
BTW. On Repka #3 we added Spit2 to the captured blue airfield. It is a good incentive for everyone to fight for it now.
Also I have a small request especially important for this new mission as it has only 4 airfields. Vulching is a big problem for small maps with few airfields. Could you please include a script damaging attacker's plane if someone damages enemy within 1200m diameter and 1000m altitude from an airfield? Maybe you have better idea how to prevent vulching on small maps.
What are the balancing rules? Is it progressive like 15 seconds if there are 10% more fighters, 30 seconds if 20% more fighters, 1 minute if 30%, 3 minuted if 40%, etc. or something like this?
Could you please include air kill per death, air kill per sortie, current streak, max streak into statistics and same for ground and ship kills? Do I understand you correctly that statistics will be continuous for months and years of the server life? I.e. each pilot's record can be viewed from the very beginning? I did not get what you mean by "Different stats like "tasks completed per place enters" or "ace of the week/month" can be variated." Can not see anything like this in stat sample.
Thank you for great code again!
PS. What do you think of writing a mission like this one?
http://www.adw.alkar.net/en/static/rules/index.html