Quote:
Originally Posted by ParaB
I use keygetys' dll file to get the textures into the _dump directory.
I then use Dxtbmp to open a DDS file, e.g. SR_EN_Field00. I use the "send to editor" function to export the DDS file to PaintShopPro8, where I modify the texture. Then I save the BMP and use the "reload after edit" funtion in Dxtbmp. Now I save the file as DDS (dxt 3) file.
I copy the file to a "testmod" directory within the IL2:CoD directory and add the appropriate launch parameters.
When I now run the game it looks like this:
Any idea what I'm doing wrong?

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to me that looks like the bump file that has been loaded. Check again to see that you have used exact file name (from the kegetys _dump) and you have to save it as that with exactly the same folder structure. Also, Windows Texture viewer (WTV) may help with deciding which DDS format to save the file in, just open the file you want to edit in there and it should recognise it and tell you the type of file your dealing with. this could also be the problem as the image wont render properly if it is in the wrong DDS format.
Hope this helps
AdamB