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Old 07-25-2011, 06:29 PM
Blackdog_kt Blackdog_kt is offline
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Actually, the dynamic campaign in IL2 was also made by an external programmer, the very first version i got back in 2001 only had static campaigns, just like the ones we have in CoD.

I'm generally in agreement with you though, it's only a matter of time before the community manages to learn the new tools and starts supplying the content. Already there's an offline campaign with randomized missions and there are also multiplayer missions with moving frontlines and moving spawnpoints for AI ground units. If someone combines these two we have a dynamic campaign generator

Then it's a matter of adding more parameters to it so it's giving more realistic outcomes and mission taskings over time, in other words something like what DCG does, and the good thing is that while it takes persons who know how to code in C# to do it, it's completely open to the community and we don't have to go through official approval to get it into the game. Someone might make a campaign generator with a heavy ground component (lot's of CAS missions and AI ground units), another guy can modify this to make it focus more on strategic bombing and so on, until yet another guy comes along and makes an in-game interface that adjusts these parameters.

The fact that CoD can accept coding input from the players means that much of what we used to have in IL2 will also become part of CoD and better still, it might be part of the in-game menu and we won't have to fiddle with external programms. It's just a matter of time like you said.

As for the expansions, the plan is the same to the IL2 series, we'll be getting expansions focusing on different theaters of operations as time goes by, which the community can use to expand their scenarios with.

In other words, it's exactly the same deal as the previous IL2 series. We're just at the "rocky and slow start" point for now, but there are some knowledgeable people that already provide very interesting results.

I might know some things in general about how programming works but i'm sadly not a programmer, otherwise i would be working on something like this already if i had a good prior knowledge of C#.

It's entirely doable to create a Falcon4 style dynamic campaign, integrate it within the sim with your own custom interface and options/parameters, make your own .dll files for the campaign and all of that without even having to send it to the developers for approval and inclusion in a patch, you can do it on your own and then distribute it among the community, i just don't know where to start with it.
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