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Old 07-24-2011, 04:37 PM
Madfish Madfish is offline
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Join Date: Aug 2010
Posts: 423
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Ok, a page ago someone wrote a good post about the general community approach and I agree.

However - I believe trees should be collision objects in the same way bridges our houses should. They can be, even if only rarely, used strategically.

I also believe that lower settings should result in a disadvantage for the player, not higher settings. This is because there is a state that the game is meant to be seen and played in. Usually it's the complete state. In other words: higher settings don't add unecessary trees - lower settings just cut them out.


Generally I must say that I am very, very sad about how graphically lacking the game really is. I believe there simply isn't any excuse for this. It should be self explanatory that a game which doesn't even rival an old arcade shooter like Wings of Prey (that ironically runs on it's predecessors engine as far as I know) looks better than Cliffs of Dover. That is unacceptable and until fixed I won't be able to enjoy Cliffs of Dover at all.

And here is why: yes, WW2 simming is about fighting - but 99% of the time you simply DO NOT fight but just fly. And that is where all these "simple" matters become game breaking bugs to me.
Especially when flying with full realism you end up with limited ammo - yes you can shoot for a few seconds but then ammo is OUT.
So is it that important to only focus on fighting mechanisms? Most of the time we fly, we look at the landscape, scout for enemy planes or just watch and enjoy the sounds of the engines, the feeling of being in the sky or speeding close to the ground.



In the end I must say (my opinion):
Yes, trees need to be collision objects
Yes, the ground textures need to be much better
Yes the shore needs to look like a shore and not like laser cut border between mushy textures and half assed waves (that do not build up close to shore, heck, not even go into the right direction)
Yes, the sounds are important to me - in a real vehicle I don't look for instruments, I trust my senses of hearing and feeling in most cases


Thus, it just makes me sad to see that CoD is like IL-2 with an improved FM and better (but fewer) planes.


I also miss out of the box thinking. I miss game modes like air race and other creative multiplayer gameplay. I suggested a few but I guess the community is problematic and thus I see the risk of a great genre dying just because gaming companies lost the vision of making quality products and because the community is old, ignorant and always expecting the same, thus obviously shrinking which in turn makes it less feasible to create a product that's satisfactory.



But yes, make the damn trees collision objects! We're in the year 2011, not 1940, after all.
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