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Old 07-23-2011, 03:21 AM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Dialn911 View Post
I have to agree with the lack of tracer quality on the game. I have seen tracers fired in real world settings, I have shot them myself watching them go out. My first impression with these in the game was WTF? They look cheap, lazy, and ridiculous. They leave too fast, and appear to move in a perfectly straight line outward. No convergence what soever of ballistic drop. I tried aiming high at a bomber to ark and compensate for bullet drop....no need, they flew straight like lasers. I simply has to point and fire. Firing weapons my whole life including machine guns, I was puzzled and confused by the lack of balletic physics that appear in COD. Also, the tracers leave and at about 100 yards out and magically vanish into nothing. I hate to say it, but this is a sad excuse for tracers and seriously makes the game look as if they put something in for a temporary marker while testing and forgot to fix it.


I know a lot of you on here think they supposedly look "authentic", but having fired automatic weapons with tracers.....um, no...they look like crap and sound like crap.

Before I hear a bunch of fan boys trying to chastise me, I have been playing sims for over 20 years and am an avid support of maddox. I own the complete Il-2 series and have loved them, this is why I showed my support and bough a 50 dollar game with a POOR 2.0 average rating from all the user and professional critic reviews and websites. I figured they will work all this out, but some stuff is really bad. You have to call a spade a spade.

When I buy a new Il-2 game, and I find myself booting up 1946 to play when I have COD staring me on the shelf....yeah they really screwed the pooch. Hyper lobby if full of Il-2 hardcore gamers loading up 1946 despite the fact COD is out. That says a lot right there.
I'm going to go ahead and "laugh out loud"

Thanks for that.
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