Quote:
Originally Posted by nearmiss
Looking at the video I'm not sure that would be close to real world.
The angle of impact has to be very shallow and I didn't think the angle was be shallow enough in the video.
When there are waves on the water surface it doesn't seem likely you'd get a lot of ricochets. Most would just be absorbed by the waves.
A nice flat smooth pond surface at a small angle I would think different
The COD has a much improved physics software, so it could probably be done. I doubt you'd see anything close to the video.
Looks like fun for sure, and that water around those isles is awesome.
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obviously i don't have the degree of acquaintance in depicting real physics through a simulation as you display, though i'm better at that in RL physics solving; although my point is about the graphical shores recreation on this one
i do realize that the physics engine underlying CoD is a powerhouse, i just hope it does come to surface on interactivity and graphical terms so anyone can see it. immersion arises from that i'd say