Quote:
Originally Posted by louisv
In order for Vsync to keep everything synchronized, when it doesn't get 60 fps from the computer, it falls off to 30 fps because otherwise there would be tearing. Think about it, you can't have say 45 fps on a 60 fps monitor, there would be partial frames along the way...60/30=2 and 60/45=4/3=1.33
If the computer cannot get 30 fps, say it gets 29, then vsync will make it fall to 15 fps because 60/15=4, a whole number for whole frames.
So use it knowingly.
Louisv
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Hmmm, all the games I play either cap out at 60 or 30 fps using vsync (depending on the game). I have never experienced or heard of this proportional vsync frame rate issue you are talking about.
In my experience vsync does not do what you say it does, the tearing is from more frames being sent to the monitor that it can display (>60Hz/fps for me) and not from an odd number of frames (if I am at 60fps or less my monitor can always keep up so there is no tearing).
I believe vsync can contribute to input lag depending on the game and computer.