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  #39  
Old 07-20-2011, 01:20 PM
Opitz
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Quote:
Originally Posted by JG52Krupi View Post
You clearly have not being in flight sims much as you are quite naive, games like this one have a small team and little in the way of resources as no one want to fund a genre that requires a huge amount of work for rather little gain... The problems your are on about cannot be applied to this game and plenty of people are still refusing to buy rof due to it's marketing method... Another sim which was in a similar state to this one on release.... But, like so many before you, you decide to ignore that fact!!!

I'm not defending the marketing of the sim genre I am just able to realise that games like this are undermanned and underfunded when compared to games that sell well with a vast amount of finding little in the way of complexity compared to a sim game and still have a silly amount of bugs.... So if a company like activison can sell the same game each year and with a silly amount of bugs why is anyone surprised that games like cod and rof have faltering starts.
If this is truth what you say, how the heck neoqb survived first release? How even smaller team of devs can live from even smaller market segment? Even some of IL2 fanboys don't want to buy it, they can play it FOR FREE! How they dare to give it for free?