Quote:
Originally Posted by FS~Phat
Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 50% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.
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+1 to that. The only problem I saw using this setting is that the terrain mesh far away looks really strange, with even not so large rivers looking like Amazonas... With terrain setting to MEDIUM I can up all other sliders withou stutters, even in London, but I really dislike the far away terrain rendering. If 1C can solve that, and let the buildings and trees rendering distance the same, I'll alway use this setting in MEDIUM, as suggested by Phat.