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Old 12-14-2007, 07:39 PM
Billfish Billfish is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Avimimus View Post
Interesting read. My impression was that Oleg will use essentially the same AFM technology seen in version 4.04+. He is going to increase the fidelity of it (more components, slightly more cycles per second) but I believe the basic system is already in place. It will be interesting to see what he says, though.
(going from memory and 2 years ago sooooooo)
Though Oleg has commented somewhat as to some of the newer features and hopefully will more, the flight engine for BoB or a test version of it was released (I believe among the 3.? patches) and applied to the sim....So to a great degree what you're saying is very true....What you may not remember is that so many people complained about the need to constantly trim, outrageous torque and so on that they toned it WAY back down......and if I recall correctly he stated then that what they had tried was much less then actual.

Meaning, that what it really took to fly one of these was so difficult even before the toning down it had been as they knew they would need a balance between reality and playability (naturally few thought to adjust their difficulty settings if they wanted it easier).....

I myself would like to see it to as close to real as possible.....Yet I also don't mind a 3 hour mission where maybe only 3 minutes of that are combat.........It's the realism or best approximation of it we can get that I enjoy, not whack-em and stack-em arcade play.
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