Quote:
Originally Posted by SYN_Bliss
That's because you've gone from saying tracers should look like the same effect as someone waving a candle or flashlight to back peddling and saying the viewing angle is incorrect.
And for someone that says they are not stupid, then why don't you heed to the advice of someone who knows exactly what tracer ammunition looks like by being part of their job? You're trying to say that my daily experience with something is wrong because of what you read in a physics book.
All I can say is what we have in game, with regards to bending light and what your eye ball will see it as, is spot on. And unlike you, I know this from 1st hand experience virtually on a daily basis. I'm sick and tired of hearing the same BS from people like you that don't have the 1st clue about the subject in the 1st place. If you actually knew anything about physics then you'd also realize that at the speed of the bullet, your body would have to be jolted in such a way that's almost, if not entirely, life threatening to have any effect whatsoever with regards to how the round will look.
That's why it's laughable when your whole argument that you were talking about at SimHq with regards to a waving flashlight or candle is ridiculous. Once you realize that a tracer round from start to finish (in your viewing angle) disappears in a split second (depending on your offset / ammunition) you'll also realize that for the light to do anything in that short amount of time (through your naked eye) that your body has to be jolted in a HUGE way to even think about having any sort of effect of straightness of a tracer round to your naked eye.
You are not getting it, and by you arguing with someone that works with the subject matter on a daily basis, it's quite clear that you never will.
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Rubbish.
The light's / candle reference is relevant, it's a moving light source, same as a tracer round.
I have always said that they don't follow the correct path, and they dont.
I don't heed your experience because you are 100% wrong in what you say.
Are you a WW2 fighter pilot? No. So by your own rule you can't comment on this.
An inescapeable truth is that CoD draws light in where it has never been.
No matter what you say, this is the case. I can prove it.
You prove that I'm wrong if you are so confident.
I know more about physics than you do otherwise you would not be arguing.
How many times do I have to say that I don't need any experience of firing tracers, I just need to understand cause and effect and be able to plot a bullets path relative to the viewer. That is all.
CoD draws 3D tracer streaks when in fact they are 2D. It's this that causes the difference between RL and CoD.
End Of.