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Old 07-16-2011, 03:58 PM
White Owl White Owl is offline
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Join Date: May 2010
Location: Wisconsin, USA
Posts: 225
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I've spent too many hours trying to figure out how to get the desired behavior out of the AI, and don't think I'm any closer than when I started.

For a time, I thought the FM-defying impossible roll rates were a result of the tactics skill, but recent experimentation has showed the ninja rolling gets stuck to a particular AI pilot and will not change no matter what you do with the skill settings. One Hurricane out of a flight of six in this mission is a ninja roller. If I change all the skill settings to the lowest notch, he will become blind, cowardly, and spray all his bullets 20 yards away from the faintest hope of hitting anything... but he remains a crazy wing-wagging corkscrewing ninja roller.

Here's something crazy. If I save the mission under a different name, a different Hurricane within the same flight of six becomes a ninja roller!

For now I'm giving up on trying to figure that out. I'll just have to be content with proving the crazy roll rates are not tied to AI skill settings. Maybe one of you will read this and be spared the same headache, so that'll be good, I guess.

Now I want to know what causes entire flights of AI fighter to fly right past each other within spitting distance, and not engage. I've tried "free hunt", I've tried "engage fighters", "escort", "cover"... but they all just keep cruising. I'm trying to make a basic airfield attack mission, and my British defenders takeoff okay but simply refuse to engage.
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