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Old 07-16-2011, 12:01 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by winny View Post

The only other comment on tracer (I've done it to death over on SimHQ) is that they should be relative to the viewer not the object being viewed.

In Game they behave like little comets with a physical tail, when in fact they are little dots that leave a trail inside your eye. This means that they do not always appear parallel to the line of flight and are always relative to the movement of the viewer. The light trails in CoD are always parallel to the line of flight.

The other issues are frame rate side effects.
Except your whole argument is flawed. The tracers appear as streaks of light, offset of the weapon, because the speed of the round produces a streak of light. It doesn't matter where you are positioned one IOTA. That streak of light coincides DIRECTLY with the path of the bullet being fired and your perception is such. The only time you will ever see dots is if you are directly behind the weapon being fired. Your perception may change if you are trying to focus on a single round being fired, but the game shows tracer rounds as if you are focusing on the target you are firing at (which is exactly what you should be doing 100% of the time when you fire a weapon).

As someone who specifically trains the special forces on weapons, even more specifically, machine guns, I've seen and fired more rounds of various amounts of ammunition in a single work day than most will ever in their whole life. I know EXACTLY what they look like being fired from virtually every type of situation.

The tracers in game look fine. You're used to Hollywood effects. Stop thinking that you want to focus a specific round. You never do that when you are firing a weapon and that is the ONLY way what you are saying would EVER happen. And that's why your arguments over at SimHq about staring at a flashlight,pen, candle and waving it around don't hold any water. Once you realize that you don't focus on what's coming out of the weapon, but instead, the target you are firing at, it should start making sense to you.

What we have in game can never be truly 100% accurate simply because the game is shown across a 2d screen in the same exact fashion as a video camera. If you are looking down the sights on a target, virtually everything else is not in focus. In an airplane this effect is much much less, but still present. The game has 100% of your viewing angle perfectly focused all the time, but as stated over at SimHq, this is simply because of hardware limitations. But what we have now, is more correct that some zig zag bs tracer that you want from a movie. Star Wars at least got them right. And if you didn't know "the blaster" in Star Wars came about after watching tracer ammunition. It's modeled directly from a tracer round. So when someone says star wars tracer rounds, I laugh and think to myself, this is actually a compliment.
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