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Old 07-14-2011, 06:10 AM
SQB SQB is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by AMVI_Superblu View Post
i think that the real problem with tree's hit boxes is that we all have different trees setting..
let's make an example..
i am flying in a 1v1 dogfight.. i have trees set to High (lot of trees) and my opponent has them set to low (just some trees here and there).. guess what.. he could collide with trees he can see but not with the ones i see (obviously he doesn't because of lower trees setting).. pretty tricky to explain but if it sees less trees than me, he could collide with less trees than me.. that's the real deal..
I understand completely, but there is a very simple solution to this if you think about it.

What if the high and low options for trees made the render DISTANCE of the trees change, this way while one with a very high tree option enabled can see more trees than one with very low enabled, they both see the same trees around them (you can only hit a tree if you are near it anyway)
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