Demonesses can solve the problem for both of your units: teleport one of your slow guys into the middle of the enemy, and bring the swapped enemy unit right next to the other slow guy.
If you have Tactics, you can start with the rest of your army--ranged guys, and the Demonesses themselves--at the other side of the arena, so the enemy would have to move to hit anyone other than the paladin or knight right next to them.
Some arenas--Demon suppression is the one I can think of off the top of my head--have sort of "wings" on the map that have only one hex adjacent. If the one you Demonic Transfer out starts inside that pocket, and the one you leave behind is in the adjacent, the enemy you swapped for cannot even walk out to hit the rest of your army.
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