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Old 07-12-2011, 09:09 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
+1 to that. But these are minor tweaks. The foliage in SpeedTree is easy task to do, no much worries. I'll like a lot to see bigger areas of the same texture in CloD as suggested, because will ease the texture lstreaming, ans if we have grass on, no need to so much texture work, just attention to textures junctions.

+1.000 to trees along roads... It's unreal, and its anoying when bombing/straffing units on roads... We really need more hedgerow...

But these points, I insist, are an "easy" task to do, and dev team CAN DO it easily... But now maybe the team focusi s in other issues more urgent. One point regards the graphic engine: we need simplified - but good looking - buildings textures, ASAP, to ease the streaming.

I hope it's minor! But then again, it depends on how the team can get the lighting system to work, and how hard it is to improve their LOD models of mostly all the objects within the game (no more autopop!)
I'd like to see proper hedges implemented, but I think this effort should be community based, and by that i mean updates posted for constructive criticism. To me, RoF looks nice, but I could pick it apart quite easily. CloD's terrain shows an enthusiastic step towards creating a complex environment, but there are lots of issues with it that need addressing (as outlined). As you say, they may be minor to address, but they really do impact a lot on the general look of the environment.
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