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Old 07-08-2011, 06:13 PM
stillborn stillborn is offline
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Join Date: Sep 2010
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thanks for the tip, i'll look into the code you sent and see if there's anything i can do, the loops i use for player checks may be a bit slow if there are too many players in the server but they are designed to work with all available options, for a fixed server settings, the same things can be done much more efficiently, for example if the server is set not to show aircrafts in the map and set not to allow players to enter currently flying aircrafts than an "onplaceleave event" can be directly connected to a "destroy attempt" after a simple check for other seats(places) in this aircraft, which will be more robust compared to checking all players.

Quote:
Originally Posted by Ataros View Post
How can we activate this option?
all optional features are on by default, to disable you need to set the "isLogCampaignStatus" boolean values at the beginning of the script(in all files)

Quote:
Originally Posted by Ataros View Post
It may be interesting to have the warships placed at the outside of islands as targets for bombers only if it is possible. This way they hopefully won't reach airfields with gun fire.
i had prepared a new mission in a bigger map (volcanic islands), i think it will be more suitable for 40+ players, does not have anything dynamic yet, juts refreshes aa guns and ships periodically, has the same code layout with dgw. the thing i like about this map is the bases are behind hills so preventing voulching is easier and does not interfere with mission related objects thus any kind of mission will suit better, also has plenty of neutral space for dogfight. i'll try to prepare a dynamic bomber mission series for this one.
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