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Old 07-08-2011, 12:10 PM
Heliocon Heliocon is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by =FI=Scott View Post
I am inclined to defer to someone who actually knows what they are talking about so far as technical and coding issues are concerned and I am sure you are correct. Surely it is the game makers art in overcomming such issues ?

Part of the challenge of flying has always been avoiding the ground and those objects attached to it but what we have here is Harry Potter and the Magic Spitfire.
Ok, as a younger poster you probably dont know my older posts, but I have a good track record of predicting the problems and solutions. If I dont know I dont post (in general), but like said since I am not active much anymore (sadly because of the game/forums state) I wont spaz out and jump on you for that comment (some here will know what I am talking about).

It is safe to say that the devs took the wrong "path" while coding the game. It may be that they know a way to solve it, but they simply cannot because the code or engine is written in a way, or written poorly so that these changes cannot be easily implemented, or implemented at all without major re-writes. It could very likely be that the person who wrote the code for a "section" or the engine has left the team as we saw bickering between x-employes a few months back. In any case in this paragraph I am guessing, and I know very little about the coding process compared to graphics design and system hardware. The above seem likely possibilities, but for me they are just guesses; however my comments on how tree collisions should be/are normally implemented are not guesses. But like said it may no longer be an option without engine rewrites.

So when will dx11 be coming?
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