Quote:
Originally Posted by =FI=Scott
I am inclined to defer to someone who actually knows what they are talking about so far as technical and coding issues are concerned and I am sure you are correct. Surely it is the game makers art in overcomming such issues ?
Part of the challenge of flying has always been avoiding the ground and those objects attached to it but what we have here is Harry Potter and the Magic Spitfire.
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Ok, as a younger poster you probably dont know my older posts, but I have a good track record of predicting the problems and solutions. If I dont know I dont post (in general), but like said since I am not active much anymore (sadly because of the game/forums state) I wont spaz out and jump on you for that comment (some here will know what I am talking about).
It is safe to say that the devs took the wrong "path" while coding the game. It may be that they know a way to solve it, but they simply cannot because the code or engine is written in a way, or written poorly so that these changes cannot be easily implemented, or implemented at all without major re-writes. It could very likely be that the person who wrote the code for a "section" or the engine has left the team as we saw bickering between x-employes a few months back. In any case in this paragraph I am guessing, and I know very little about the coding process compared to graphics design and system hardware. The above seem likely possibilities, but for me they are just guesses; however my comments on how tree collisions should be/are normally implemented are not guesses. But like said it may no longer be an option without engine rewrites.
So when will dx11 be coming?