here is version 1.1
changes:
- fixed script errors at onactorcreated methods preventing removal of destroyed ship hulls and campaign progress
- added aa guns to prevent voulching(optional, respawns each 5mins by default)
*not available at capturable airfields because it will prevent mission progress
if you find aa guns insufficient please suggest a good combination, i didnt put 2cm guns because their combined explosion effects causes shutters and slowdowns
- added radius_hide value to all aa guns to prevent ships and base defenses fire on taking off enemy aircrafts, yes unfortunately map is too small, sticked with tanker+aa for the same reason, ships dont have a radius_hide option
- raised onboard guns of ships by 2m to prevent collision
- changed available aircrafts
Reds:
Aircraft.HurricaneMkI_dH5-20
Aircraft.HurricaneMkI
Aircraft.SpitfireMkI_Heartbreaker
Aircraft.SpitfireMkI
Aircraft.SpitfireMkIa
Aircraft.BlenheimMkIV
Blues:
Aircraft.G50
Aircraft.Bf-109E-1
Aircraft.Bf-109E-3
Aircraft.Bf-110C-4
Aircraft.Ju-87B-2
Aircraft.Ju-88A-1
Both on captured airfields
- added error logging (optional) to desktop (works on a seperate lower priority thread)
- added campaign status saving (optional) to desktop (works on a seperate lower priority thread), main mission will resume from where it's left on server restart.
- added new airfield points and changed airfield radius to make use of game's own cleanup system
- campaign now reverts back by 1 mission when invading ground forces are destroyed
dgw_iod_v1_1(3aa_on_ships).zip has two extra guns to protect ships on the move, one Zwillingssockel, one Bofors, these are short range and does not engage ships
Extract the archive to "missions/Multi/Dogfight/" and launch main mission from dgw_iod_v1_1 folder.