Below is the link to my latest checklists (draft). With the North American release only two more weeks away (yeah, yeah, I know) I need some help to finalize the initial "full" release. Here are some of the items I have open that I would like to resolve before the NA release. Please help me out here.
Intro (White)
1. Artwork for cover page
General Data (Purple)
1. Airspeed data in Tape or ASI format?
2. Review and edit Airstart and Combat Checklist
3. Complete Squadron Data Page
Weapons (Gold)
1. Verify Smoke Trail for ammunition types
2. Decide on keeping personal convergence setting of 170m in Sight Data
3. Verify RAF G MkV Night Tracer "Slow tracer/delayed tracer" action in game
4. Identify Bomb Arm time function in game.
5. Identify "Automatic Dive Delay" of 14 secs in game. Settings refer to charge time, is this delay upon impact or time to arm?
6. Identify and explain Bomb Distributer Controls with diagrams for in game functions by aircraft. What functions are available for each bomb/fuze type and aircraft?
7. Any other Bomb Data required?
Aircraft Op Limits (Blue)
1. Are Hurris and Spits modelled with 87 or 100 Octane Fuel?
2. Further expand on Boost Control Cut Out Operation
3. Are ASI Position Error tables required? Are position errors modeled?
4. Me110 and Ju88 Best Airspeeds for Climb table
5. Missing Temp and Other Data for Ju88
Aircraft Procedures (Green)
1. Verify Procedures are executable in game
2. Write Procedures for Me110, Ju87, and Ju88
3. Verify Procedures result in proper aircraft function/performance in game
If you have comments or suggestions regarding any of these items, please let me know. I want to put cockpit diagrams in but I need to clear some copyright issues first. And I am not proud, if I have screwed something up (made an inadvertent error), please let me know.
I orginally posted these at SimHq, but not getting much feedback. Can you guys help me out?
http://www.2gvsap.org/flea/OP2GvSAPINST_3710.0C.pdf