View Single Post
  #6  
Old 07-06-2011, 01:15 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

What get's me most is not performance or bugs but design (all software has bugs and always will).

Only now that I've played with ROF's misson editor do I understand what 1C are trying to do with the FMB, because ROF's editor is designed for gamers to do something complex, and the FMB is for programmers to do something (they think) simple.

I really do think 1C have just no idea how to make a game. They're great at sims, and I'm sure Clod will be a great sim, but will it be a great game?

It would only have taken a little understanding of human behaviour to change the game dynamics, for example just one tree in a thousand with a hit box will keep people from flying through trees. It doesn't have to be each and every tree with a perfect hit model for each and every leaf.

777 seem to have the insight that it only takes one tree in a thousand with a hit box.

I bet 1C are feverishly looking for ways to give each and every branch a hit box 'cos that's more "real", even though it would kill the game.

And then, after six years of development, the new trees will have the leaves on upside down, but that's a whole different story.....
Reply With Quote