Quote:
Originally Posted by Redroach
As someone already said: Use a graphics primitive or two, as the "collision zone" (modelling every twig per tree would indeed be taxing to your system's resources and it wouldn't matter anyway). Since WWII planes don't move at warp speed, process only the trees/primitives in the immediate surrounding of the plane*. If (plane inside collision zone) then {activate Damage model};
* maybe a bit more to get a safety buffer for system- and/or online lag. Be aware, however that A = r² * Pi
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As Luthier already said, even with a single primitive it currently takes too much CPU time.