Quote:
Originally Posted by Dano
It becomes complex due to the sheer number of trees involved, if you have a nice simple solution that wont require large amounts of process time then please post it for Luthiers attention.
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I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...