View Single Post
  #61  
Old 07-05-2011, 03:26 AM
julian265 julian265 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 195
Default

IMO this issue is a large immersion killer, and I would be quite annoyed if I saw people using trees to hide in. Obviously the effect becomes much more noticable with ground attack missions, which quite a number of people focus on.

IL2 seemed to do it alright - except for the "invisible from underneath" bit.

I don't buy the "can't do it" argument, I think it's more "can't be bothered to do it", since it seems a pretty important thing to me. The dev's can't simulate each and every eddie that occurs with turbulent air flow, but they have written some good simplified algorythms to give a practical result. I would have expected the same with trees collisions.

With individual random style trees I don't particularly care, but not with forests.
__________________
DIY uni-joint / hall effect sensor stick guide:
http://www.mycockpit.org/forums/cont...ake-a-joystick
Reply With Quote