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Old 06-28-2011, 11:06 AM
ATAG_Dutch ATAG_Dutch is offline
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Join Date: Feb 2010
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SSAO is some sort of subtle shading of this and that that kills my frame rate.

V-synch prevents screen tearing when using track IR for me but again reduces frame rate.

With my spec I have no choice but to switch them both off.
And AA and epi, come to that.

I thought triple buffering only affected open GL though.

I'd've thought that vertical refresh to 'off unless application specifies' in ccc and switching vsynch on in-game would be best to try.

Last edited by ATAG_Dutch; 06-28-2011 at 11:11 AM.
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