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Old 06-28-2011, 12:25 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Blackdog_kt View Post
We don't all need to be c# script experts. The way i see it, i will either pick it up myself and try to work with it or wait until someone else provides useful stuff.

Sure, a simplified interface is always good to have but just the fact that we have direct access into the game engine is a huge deal.
After all, what would the simplified interface be? A bunch of pre-made c# scripts given to us in a patch and wrapped in a custom interface.


I'm all for the new approach even though i don't know how to work with it for a few very simple reasons:
1) You can customize a lot of things and have them be different on each server as well if you like. Custom made briefing screens? Custom made server interface? Maybe custom made in-flight tools in the near future. All of it is more or less possible already.

2) I don't have to build everything myself, i just have to save the interesting ones to use on my server or propose for inclusion to the admins of servers i fly on.

3) After a while we'll all have a bunch of pre-made scripts to suit almost every situation and if they are properly annotated with comments it will be extremely easy to edit and customize them, it will be like editing the conf.ini. That goes doubly so if we get a bunch of pre-made scripts dealing with some basic stuff along with the SDK release.

So, sometime within the next year or so i'll be joining a server that's running a 24/7 dynamic campaign coded by a community member, i'll be selecting a bomber, going to the custom map screen made by another community member and getting all the recon data posted through yet another custom interface by the other players who flew the recon missions.

I will then be deciding on a target depending on the campaign situation and recon data, checking the weather data, known enemy flak concentrations and areas marked as dangerous due to intercepting fighters and drawing up a flight plan while i'm in the server lobby, inviting a few people to my group (or just create a group and have them join it) and upload the flight plan to the rest of my flight. We will then spawn and fly the mission.

Or i will just be posting an "ad" for the mission and wait until enough people join the group.

If you want to imagine what all this looks like in IL2:1946 terms, imagine having FMB inside a Coop inside a DF server inside a DCG campaign. Just saying it gets me all excited.

Sure, it won't arrive overnight but it's within the abilities of the engine and i bet it's the main reason they went with the kind of design they did.
Exactly BD ..the devs made it so who knows better of all its possibilities.
a logical interface with a library of pre-made scripts as practical useful base examples of what it possible and some accompanying documentation and a tut would be nice.
We are on the same page BD i just think it would benefit this game immensely if when (or sooner) the NA release comes out that the devs have made the aforementioned tool(s) available.

I am not blind to the possibilities that the scripts represent i just don't want to see it backfire for the lack of proper tools and documentation.

S!
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