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Old 06-27-2011, 12:06 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by jg27_mc View Post
I am getting launcher.exe crashes almost every time I fly the quick mission "free flight". This odd crash seems to only be happening when performing a vertical dive towards the sea firing all the guns of my Bf 109 E3.

Here are my logs:

Crash log

PHP Code:
Problem signature:
  
Problem Event Name:    CLR20r3
  Problem Signature 01
:    launcher.exe
  Problem Signature 02
:    1.0.0.0
  Problem Signature 03
:    4d6e3d08
  Problem Signature 04
:    core
  Problem Signature 05
:    1.0.0.0
  Problem Signature 06
:    4e047eee
  Problem Signature 07
:    ba3
  Problem Signature 08
:    18
  Problem Signature 09
:    System.AccessViolationException
  OS Version
:    6.1.7601.2.1.0.256.1
  Locale ID
:    2070
  Additional Information 1
:    0a9e
  Additional Information 2
:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3
:    0a9e
  Additional Information 4
:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online
:
  
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not availableplease read our privacy statement offline:
  
C:\Windows\system32\en-US\erofflps.txt 
CloD log

PHP Code:
------------ BEGIN log session -------------
[
00:10:29]    1>aa
[00:10:44]    Loading mission ...
[
00:10:44]    Load landscape...
[
00:10:48]    Load bridges
[00:10:48]    LongBridgewrong width. (3)
[
00:10:49]    Load static objects...
[
00:10:50]    ServerJG27-MC will fly for the Blue forces.
[
00:10:52]    Mission loadedtime 7.751
[00:10:53]    Battle starting... 
conf.ini

PHP Code:
[BOB]
EpilepsyFilter=0

[window]
  
DepthBits  =24
  StencilBits
=8
  DrawIfNotFocused
=0
  SaveAspect
=0
Render
=D3D10_0
width
=1920
height
=1080
posLeft
=0
posTop
=0
ColourBits
=32
FullScreen
=1
ChangeScreenRes
=1
Frequency
=60

[NET]
  
speed=100000
  localPort
=27015
  serverName
=My Server
  serverDescription
=IL-2 SturmovikCliffs of Dover
  serverInfo1
=
  
serverInfo2=
  
serverInfo3=
  
serverInfo4=
  
VAC=1
  maxPlayers
=255
  socksEnable
=0
  socksHost
=
  
socksPort=1080
  socksUser
=
  
socksPwd=
host=84.17.22.14
port
=27016

[Console]
  
IP=20001
  UseStartLog
=1
  WRAP
=1
  PAUSE
=1
  HISTORY
=1024
  HISTORYCMD
=1024
  PAGE
=20
  LOG
=1
  LOGTIME
=1
  LOAD
=console.cmd
  SAVE
=console.cmd
  LOGFILE
=log.txt
  LOGKEEP
=1

[rts]
not use, show cursor and not capturenot show cursor, and capture
mouseUse
=2
not use, - use if hardware exist
joyUse
=1
not use, - use if hardware exist
trackIRUse
=1

[rts_mouse]
SensitivityX=1.0
SensitivityY
=1.0
SensitivityZ
=1.0
Invert
=0
SwapButtons 
0

[rts_joystick]
FF=1

[core]
RandSeed 0
TexQual
=3
TexFlags
.PolygonStipple=0
Shadows
=1
SpecularLight
=2
DiffuseLight
=2
DynamicalLights
=1
MeshDetail
=2
LandShading
=2
LandDetails
=2
Sky
=3
Forest
=2
VisibilityDistance
=3
LandGeom
=2
DrawCollisions
=1
Water
=-1
Effects
=2
EffFlags
.Light=1
EffFlags
.SpriteRender=0
Grass
=3
CordEffect
=1
UseFog
=0
UseLandCube
=1
UseLandConnectedObject
=1
LinearObjectManager
=1
Roads
=1
Sun
=1
Clouds
=1
EffFlags
.LightSpritesProj=1
ShadowMapSize
=5
TexFlags
.AsyncLoad=1
TexFlags
.ShowTexture=0
SimpleMesh
.SWTransform=0
SimpleMesh
.QuadTreeClip=1
SimpleMesh
.InstancingHW=1
EffFlags
.LightContextSprites=1
CloudsFlags
.Detailed=1
TexFlags
.CreateHDR=1
Decals
=2
EffFlags
.SWLight=0
TexFlags
.CockpitOnePass=0
MegaTexture
=0
TexFlags
.Reflection=0
RenderTargetQual
=3
MSAA
=0
MeshStatics
=3
MeshStaticsDetail
=2
SimpleMesh
.QTNoCompose=0
MeshFirstLod
=0
MeshShowLod
=0
SpawnHumans
=0
TexFlags
.SSAO=0
TexFlags
.VSync=1
TexFlags
.FastTransparency=1

[sound]
SoundUse=1
DebugSound
=0
SoundEngine
=1
Speakers
=1
Placement
=0
SoundFlags
.reversestereo=0
RadioFlags
.Enabled=1
RadioEngine
=2
MusicVolume
=14
ObjectVolume
=7
MusState
.takeoff=1
MusState
.inflight=1
MusState
.crash=1
MusFlags
.play=1
MasterVolume
=14
Attenuation
=7
SoundMode
=0
SamplingRate
=0
NumChannels
=2
SoundExt
.occlusions=1
SoundFlags
.hardware=1
SoundFlags
.streams=1
SoundFlags
.duplex=1
SoundExt
.acoustics=1
SoundExt
.volumefx=1
SoundFlags
.voicemgr=1
SoundFlags
.static=1
VoiceVolume
=8
Channels
=1
SoundFlags
.bugscorrect=0
SoundExt
.extrender=0
SoundSetupId
=8
ActivationLevel
=0.02
Preemphasis
=0.8
RadioLatency
=0.5
AGC
=1
PTTMode
=1
RadioFlags
.PTTMode=0
RadioFlags
.PlayClicks=1
ActLevel
=9
MicLevel
=10
SoundFlags
.UseRadioChatter=0
SoundFlags
.AutoActivation=0
SoundFlags
.forceEAX1=0
speakers
=1
vgMaster
=7
vgVoice
=7
vgMusic
=7

[game]
mapPadX=0.6776041
mapPadY
=-0.03981481 
Regards.
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: ba3
Problem Signature 08: 18
Problem Signature 09: System.AccessViolationException

An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?
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