Quote:
Originally Posted by KG26_Alpha
How can it be a flaw ?
Hyperlobby can only connect and monitor pilots that join via the Hyperlobby, when the mission starts (coop) or you join a DF server it then closes the Hyperlobby until you (the client) has disconnected from the server, where upon it restarts its self resulting in no resources being used whilst you are in game, it cannot intrude on the servers network traffic to monitor all clients in session that are outside of Hyperlobby's network interface control and user handling system.
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Well that's just not true. Any application can connect to the il2fb dedicated server and ask the server directly how many clients it has. We know this is true because that's how the server controllers (fbd, etc) work.
Example: I want to start my dedicated server, so I launch it through HL and then HL begins polling the server for a user list, and displays that whenever a prospective pilot clicks the info screen on their HL client.